“I have no clue!”
This is a phrase I constantly heard...
whenever discussing the use
of technology in education
This is my journey...
to find a clue
As with everything in life...
it is work in progress
Marianne Malmstrom -aka- Knowclue Kidd
Follow the Learning (broken link)
CORE Education EdTalks
Minecraft in the Classroom
"Marianne Malmstrom talks about how she is bringing what students are doing in digital worlds outside of school into a classroom context, informing teacher practice and keeping classrooms relevant. Introducing Minecraft and a 24/7 server provided students a safe space to play, highlighted their digital agility, and showed the dissonance between teacher expectations of digital literacies and the realities of student skills and understandings. This dissonance provides an impetus for creating learning partnerships, where students can have some autonomy and agency over their learning."
The Brainwaves Channel
The Cognitive Architect: Follow the Learning
Game Design with Playing Mondo
CORE Education EdTalks
"Marianne Malmstrom is a leader in the use of virtual environments, digital games and multimedia in education. A "cognitive architect" at The Elisabeth Morrow School, she draws on over 30 years experience as a classroom teacher and administrator to build innovative learning spaces for students. Marianne describes her journey, and calls for teachers to play games themselves and create spaces where students can play."
Streamed live on Oct 9, 2015
Pam Hook, Barbara Cavanagh, Marianne Malmstrom and Russell Burt, moderated by Derek Wenmoth
LEGO Universe Closes
Read open letter to LEGO:
Anne Collier - Online Safety 3.0: Rethinking Net Safety Together
Work of Note:
ISTE 2015 : Minecraft: Mine the Learning, Craft the Meaning
ISTE 2015: Minecraft: Learning Blocks 3.0
ISTE 2015: Creating Space for Student-Driven Learning
CORE Education EDtalks (NZ) 2014: "Building Innovative Online Learning Spaces"
TER Podcast (OZ) 2014: "Wanting to Win at School"
QSITE (OZ 2014): "Getting Playful"
Mac ICT (OZ) 2014: "Epic Learning"
Gaming in Education Keynote 2014: "Follow The Learning"
EdWeb "Escape To Morrow: Minecraft as a Game Design Engine for Students"
iNACOL"The Future of Educational Games and Virtual Worlds"
ISTE: "Minecraft: Learning Blocks!"
ISTE: "Epic Leadership: Beyond the Hype of Gamification"
NAIS: Speed Innovating: "Minecraft"
3DGameLab & G.A.M.E: "Playing it Safe"
NetFamilyNews: "Little Gamers"
VWBPE: Opening Keynote: "Epic Win! Epic Fail"machinima 1machinima 2
NAIS: "Teacher of the Future"
Born This Way Foundation